i’ll have to post in detail on the 2007 screenwriting expo (it was very good), but one of the seminars i was really looking forward to was on writing for video games. the seminar was given by Chris Klug, creative director at Cheyenne Mountain Entertainment. he covered basically how games are made, where they’re headed, and how writers fit into this.

when i’m not writing, i’m probably procrastinating by playing video games, so if i could do something that combines the two, that would be fun.

there isn’t that much information out there on the subject, but i managed to find these articles on ars technica.
Why writing in games matters: Part I
Why writing in games matters: Part II
Why writing in games matters: Part III

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