duke city shootout: day 2 – prep

i attended the mandatory orientation for all of the crew in the duke city shootout. they went over the history of the shootout, set etiquette, and safety. this is the…

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duke city shootout: day 1 – arrival

i flew into albuquerque, new mexico, and was kindly picked up by my 2nd 2nd AD. we went straight to marcia, my producer’s, house. i met her and my 1st AD, then walked down the street to the location where we’re going to shoot the first night. there i met my DP, and the production designer and his crew as they were dressing the set. i had seen photos and videos of the location but it was nice to finally step foot inside and walk around the space. the DP and i figured out how to do the blocking upstairs, and discussed with the production designer how to make some changes to make the blocking work better.


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camera obscura – less than 2 weeks before i shoot my short film!

i have less than 2 weeks left for preproduction! i feel really good about where we are at this point. my producer marcia has done an incredible job overseeing everything, and it really frees me up to focus on what i need to focus on.

CAST – we have 2 amazing actors i can’t wait to work with.

LOCATIONS – we have the house, and the rest stop bathroom. we have to shoot at 2 houses, one for the external shots, and a different house for the internal shots. that makes it logistically harder, but i think it’s absolutely worth it.

CREW – we have most of our crew. i’m going over shots with the dp, and going over the look and feel with the production designer.


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preparing the script to direct

i like to make a lot of notes on the script, like actor directions, camera angles, overhead diagrams, etc. on a regular script page, everything can get cluttered pretty quickly.…

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the ipad is great for drawing

i finally bought my ipad. one of the main reasons i wanted an ipad was to use it for drawing. the 2 main apps are brushes and sketchbook pro.

i did a little googling to see which people liked better. the consensus seems to be that brushes is easier to use, and sketchbook pro is more powerful. i already had brushes on my iphone and i liked it a lot, but i wanted to try something different so i got downloaded sketchbook pro for now. i’ll probably end up downloading brushes too. they’re both only $7.99.

here’s my first drawing!


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mid year creative review 2010

the year is half over!

here were my top 3 goals for 2010:

  1. get into a writing fellowship, or get representation (an agent or manager).
  2. make a web series or short film.
  3. write a pilot sitcom script.

1. get into a writing fellowship, or get representation.

the real goal is to be a professional writer, and i think the best way for me to break in would be a fellowship, or get an agent or manager who can get me work.

i finished the 30 rock spec i started at the end of last year, and applied to the nick fellowship with it. i didn’t feel that great about that script though, so for cbs, wb, nbc, and abc/disney programs, i submitted my himym spec.  while i wait and hope to hear back from one of them, i’ll finish my short and then work on another spec just in case i make to the next round for any of the fellowships and they ask to see another sample. plus it will be good practice regardless.

as much as i would love to get into one of the fellowships, i know the odds aren’t in my favor. while i’m waiting to hear back, i plan on sending queries to agents and managers. i’m sure the odds of anything coming from that are dismal, but i feel like i would at least be able to get a couple people to read my work.


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camera obscura – some storyboards

here are some storyboards for a sequence near the end of the movie. this is what i worked on over the long 4th of july weekend.

i created the line drawings in photoshop with my intuos tablet. then i made a layer of 50% black on top, and then used the eraser too to bring out the lights.

i’m also going to create the storyboards in frameforge, which will approximate what the shot will look like using different lenses, and will generate overhead layouts with camera positions.


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