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selected for the duke city shootout
my horror script “camera obscura” was 1 of 5 scripts selected for the duke city shootout! i’ll be going to new mexico in late july to shoot it. i have a lot of prep work to do before then! it’s been a while since i’ve shot anything, but i’m really looking forward to directing again….
writing recap of 2014, goals for 2015
Oh my god, I haven’t posted in so long! A lot has happened, so let me try to catch up. At the midpoint of the year, the end of June 2014, I was feeling pretty good about things. I was in the CAAM Fellowship, and I was so fortunate to get an amazing mentor in Kourtney Kang….
frameforge 3d studio
has anyone used this program? i’m thinking of getting it. it’s pre-visualization software that seems more useful than hand drawn storyboards because you build the virtual set and determine camera lenses so you get a better sense of how things will actually look on set. it’s $400, but it might be worth it. i’ll try…
writing for video games
this is something i’d like to try. here’s a great article on the hollywood reporter.
preparing the script to direct
i like to make a lot of notes on the script, like actor directions, camera angles, overhead diagrams, etc. on a regular script page, everything can get cluttered pretty quickly. to give me more space, i like to print out the script in landscape mode, not portrait, which gives me half the page for notes….
articles on writing for video games
i’ll have to post in detail on the 2007 screenwriting expo (it was very good), but one of the seminars i was really looking forward to was on writing for video games. the seminar was given by Chris Klug, creative director at Cheyenne Mountain Entertainment. he covered basically how games are made, where they’re headed,…
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